As the name implies, it's used to adjust your scene elements freely. In this mode, you are free to move the camera however you wish, as it will not affect the settings of your main camera. Type in Heavy and scroll down the list until you find player/heavy.mdl and then click Open at the bottom right hand corner of the window to load him into the scene.Ĭamera ModesLocated in the bottom right hand corner, you can toggle camera modes by left clicking the box labelled Camera1 or WorkCamera. We'll start out by loading TF2's Heavy into the scene, but the remaining process will be identical regardless of character. This list will grow as you subscribe to more submissions on the workshop. Here is where all your models are stored and ready for you to load into your scene at any time. This menu is used for selecting what it is you want spawned in your scene: cameras, lights, models and even particles! For now, we want to select Create Animation Set for New Model.Īn alternate method is to select the Cross up the top of the Animation Set Editor window and choose the option to create a model from there:Ī new Window will appear. Inside the Animation Set Editor window, right click to bring up a drop-down menu. Let’s make things look a bit more interesting and learn how to load your first model into the scene! Once your map has loaded, you’ll be greeted with an empty room.
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